AI Insights · Timothy · July 2022
Top 5 Sandbox Games on iOS in Australia: Q2 2022 Performance
Explore the performance of the top 5 sandbox games on iOS in Australia during Q2 2022, featuring trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 sandbox games on iOS in Australia demonstrated varying trends in downloads, revenue, and active users. Here's a detailed look at the performance of these popular games based on data from Sensor Tower.
Roblox from Roblox Corporation saw a notable revenue fluctuation throughout the quarter, starting strong at approximately $466K in late March and peaking at around $471K in early April. However, revenue dipped to nearly $292K by early June before rebounding to approximately $401K by the end of the quarter. Weekly downloads showed a mid-quarter decline, from about 20.2K in mid-April to a low of 12K in late June, with a slight recovery towards the end. Active users experienced a steady increase, growing from around 549K in late March to over 607K by the end of June.
Minecraft by Mojang experienced a decline in revenue from about $71K in early April to roughly $33K in mid-June, before recovering to approximately $42K at the end of June. Weekly downloads remained relatively stable, with minor fluctuations, averaging around 750 downloads per week. Active users saw slight variations, maintaining an average of around 108K, with a slight increase to nearly 112K by the end of the quarter.
Growtopia from Ubisoft had a modest revenue performance, peaking at around $2.8K in early April before experiencing a general decline to about $800 in mid-June, ending the quarter at approximately $1.9K. Downloads were minimal, averaging around 40 per week. The active user base saw a gradual decline from about 645 in late March to around 526 by the end of June.
Rec Room: Play with Friends by Rec Room Inc displayed a variable revenue trend, starting at approximately $1.5K in late March, dipping to around $820 in mid-May, and finishing the quarter at about $1.3K. Weekly downloads showed a downward trend from about 6K in mid-April to around 4.2K by the end of June. Active users peaked at approximately 16K in late April, with a gradual decrease to around 12.9K by the end of the quarter.
Terraria by 505 Games had a steady but low revenue performance, averaging around $800, with a slight peak to $925 at the end of June. Downloads remained consistent, averaging around 150 per week. Active users saw a slight decline from around 430 in late March to about 412 by the end of June.
These insights highlight the varying performance trends of top sandbox games on iOS in Australia during Q2 2022. For more detailed analytics, visit Sensor Tower.